RNS Number : 0615V
Winking Studios Limited
13 August 2025
 

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WINKING STUDIOS LIMITED

(Company Registration No. 159882)

(Incorporated in the Cayman Islands)

 

13 August 2025

 

Half Year Results ended 30 June 2025

 

M&A strategy fueling growth across a rapidly expanding global gaming market

 

Winking Studios Limited (AIM / SGX: WKS) ("Winking Studios" or the "Company" and together with its subsidiaries, the "Group"), one of the leading global AAA game art outsourcing studios and an established game development company, announces its unaudited results for the six-month period ended 30 June 2025 ("1H2025").

 

Financial Summary

(US$ million)

1H2025

1H2024

  Change (%)

Revenue

19.4

15.2

+27.3

Gross Profit

Gross Margin (%)

5.9

 30.2

4.2

27.9

+38.2

+2.3 percentage points

Adjusted EBITDA

Adjusted EBITDA Margin (%)

EBITDA

2.41

12.6

2.2

2.12

13.6

1.8

 

+17.9

(1.0) percentage points

+18.3

Adjusted Net Profit

Net Profit

1.4

0.9

1.1

0.9

+21.1

+2.0         

 

Financial & Operational Highlights

·     

Strong growth in the Group's revenue, gross profit and Adjusted EBITDA.

·     

Resilient game outsourcing services demand, with follow-up projects contributing 38.8% of revenue (1H2024: 44.1%).

·     

Healthy balance sheet with cash and cash equivalents and bond investments of US$27.1 million and zero debt as at 30 June 2025 (31 December 2024: US$41.3 million and zero debt).

·     

Largest acquisition to date in Shanghai Mineloader Digital Technology Co., Ltd. ("Mineloader"), one of Asia's leading game art outsourcing and development studios, in April 2025.

 

Outlook

·     

The Board believes the Asian gaming market is experiencing a strong recovery, led by mobile gaming, which continues to drive the demand for art outsourcing.

·     

The Group will continue to scale up in Southeast Asia to meet demand with top-tier talent and enhanced production capacity, including the launch of Vertic Studios in 2H2025, a new high-end art production brand of the Group for the global gaming market. Since 30 June 2025, the Group's headcount has grown from 1,312 to 1,405 as at 31 July 2025.

·     

Growing project pipeline with leading game developers and publishers globally, underpinned by strong indicative artist bookings totalling at least US$49.4 million over the next 24 months (subject to final confirmation from customers) as at 30 June 2025 and of which US$18.4 million is expected to be recognised in 2H2025. 

·     

Strong cash position and no debt support plans to continue to execute M&A strategy, including further expansion in Western markets and to establish our UK office as a strategic foothold for long-term international expansion.



1Adjusted EBITDA in 1H2025 comprises EBITDA, with adjustments that included the Group's share-based compensation expenses, foreign exchange gains and costs of acquisition and integration.

2Adjusted EBITDA in 1H2024 comprises EBITDA, with adjustments that included the related one-off dual listing expenses on LSE, share-based payments expenses, foreign exchange gains, costs of acquisition and integration, interest income and private placement related expenses (to raise S$27 million).

 

Executive Director and Chief Executive Officer (Founder) of Winking Studios, Johnny Jan, commented:

"We are pleased to report healthy revenue growth in the first half of 2025, reflecting robust demand and the successful execution of our core M&A strategy. The completion of our largest acquisition to date, Mineloader, adds scale, broadens our capabilities in AAA console game art production and deepens our presence in Western markets as we actively pursue further acquisitions.

 

With a strong balance sheet, a healthy base of follow-up revenues from high-value projects and a growing pipeline of M&A opportunities, underpinned by our team's continued focus on execution and operational excellence, we are well positioned for growth in FY2025 and to create long-term value for all our stakeholders."

 

Enquiries

Singapore

UK

Winking Studios Limited

Johnny Jan, Executive Director and Chief Executive Officer (Founder)

Oliver Yen, Finance Director and Group Chief Financial Officer

 

Alma Strategic Communications

Justine James / David Ison / Emma Thompson

+44 (0)20 3405 0205

WKS@almastrategic.com

 

8PR Asia (Investor Relations)

Alex Tan

+65 9451 5252

alex.tan@8prasia.com

 

Strand Hanson Limited

(Financial and Nominated Adviser)

James Harris / James Bellman

 +44 (0)20 7409 3494

 

PrimePartners Corporate Finance Pte. Ltd.

(Continuing Sponsor)

Foo Jien Jieng

sponsorship@ppcf.com.sg

SP Angel Corporate Finance LLP (Broker)

Stuart Gledhill / Charlie Bouverat (Corporate Finance)

Abigail Wayne / Rob Rees (Corporate Broking)

+44 (0)20 3470 0470

 

 

Zeus Capital Limited (Joint Broker)

James Hornigold / Gabriella Zwarts (Investment Banking)

Ben Robertson (Equity Capital Markets)

 

About Winking Studios Limited (AIM and SGX: WKS)

Headquartered in Singapore and dual-listed on the London Stock Exchange and Singapore Exchange (Trading Code: WKS), Winking Studios Limited is one of Asia's largest AAA game art outsourcing studios and an established game development company.

 

With over 25 years of experience and established track record, the Group provides end-to-end art outsourcing, game development services and other gaming services across various platforms for the global gaming industry via its three business segments of Art Outsourcing, Game Development and Global Publishing & Other Services.

 

The Group has 13 studios across Taipei, Nanjing, Suzhou, Dalian, Tianjin, Shanghai and Kuala Lumpur with over 1,400 highly skilled employees serving a global customer base that includes 22 of the top 25 game development companies in the world. For more information, please visit www.winkingworks.com

 

 

.

CEO's Statement

 

The Group delivered strong financial and operational performance in 1H2025, underpinned by robust trading and the successful execution and integration of strategic acquisitions.

 

Since our listing on the Catalist of the Singapore Exchange in November 2023, the Group has been proactive in delivering its M&A strategy, resulting in the completion of three acquisitions. The most recent, our largest acquisition to date, was the US$19.8 million acquisition of Mineloader in April 2025.

 

Demand for our art outsourcing and game development services remains robust with the Group's revenue increasing 27.3% to US$19.4 million in 1H2025 (1H2024: US$15.2 million), primarily driven by the US$4.1 million revenue contribution from Mineloader. The Group's gross profit grew 38.2% to US$5.9 million with gross profit margin increasing to 30.2% in 1H2025 (1H2024: 27.9%), driven mainly by contributions from Mineloader, which specialises in higher margin AAA games from console platforms.

 

While the acquisitions have been accretive to the Group's revenue performance, there was also aggregation of related administrative costs of these acquired companies, one of the key factors behind the increase in the Group's administrative expenses in 1H2025.

 

Adjusted EBITDA increased 17.9% to US$2.4 million in 1H2025 (1H2024: US$2.1 million), which reflects our resilient underlying performance. More details can be found in the CFO's Review and detailed financial statements of this announcement.

 

Strengthened by our market position, growing repeat revenue streams and a well-defined strategic roadmap, we remain focused on advancing our growth objectives and delivering sustainable, long-term value for our shareholders.

 

Meeting market demand through operational expansion

Market demand was strong in the first half of the year, with accelerated momentum in the second quarter. We are seeing growth that was driven primarily by the mobile online gaming market in the East and by the console gaming market in the West, including increasing activity related to next-generation consoles.

 

The Switch 2 console, released in June 2025, sold over 3.5 million units in its first four days1, making it the fastest-selling Nintendo hardware ever and surpassing the original, which sold over 1.5 million units in its first week2. Winking Studios is currently engaged on multiple Switch 2 titles and is actively involved in the development of multiple next-generation PlayStation titles, alongside ongoing work on current-generation platforms.

 

To support rising demand, the Group continues to invest in headcount and remains on track to establish new production hubs in Southeast Asia, in line with our ambitions to expand our production footprint and meet evolving customer needs of high-quality game art and cost efficiencies, among others. We are actively recruiting top-tier talent and in 2H2025 will be launching Vertic Studios, a new high-end art production brand that caters specifically to the sophisticated needs of AAA games with substantial budgets.

 

Winking Studios continues to strengthen its relationships with major global game development companies, including long-standing clients such as Sony, Microsoft, EA and 2K, which has contributed to a growing pipeline of both new and follow-up projects. As at 30 June 2025, the Group has received indicative artist bookings totalling at least US$49.4 million over the next 24 months (subject to final confirmation from customers). Of which, US$18.4 million of the indicative bookings is expected to be recognised in 2H2025.

 

In March 2025, Chinese gaming giant Tencent disclosed it had 14 "evergreen titles" generating over RMB 4 billion annually3. Winking Studios has been and remains actively involved in 12 of these high-value titles, demonstrating our ongoing role in developing and supporting the longevity of some of the industry's most prominent and commercially successful games while providing strong visibility over future revenue.

 

Accelerating growth through our M&A strategy

A core pillar of the Company's growth strategy, we remain committed to accelerating expansion through further strategic and targeted M&A within a highly fragmented market.

 

With the acquisition of Mineloader, the Group added 495 employees to its headcount, boosting the total to 1,405 employees as at 31 July 2025. Mineloader's service offerings in console platform games and established experience and presence in the global gaming industry are also valuable additions to the Group. I am delighted with the progress being made with the integration of Mineloader, which contributed US$4.1m revenue in 1H2025.

 

We are now better positioned to pursue our core strategy of expansion via acquisition, supported by stronger leverage in the rapidly growing Asian market, access to new opportunities in Europe, and a proven M&A track record that provides confidence to potential partners. 

 

Winking Studios continues to pursue future M&A opportunities, targeting established and profitable studios in Europe and Asia that offer specialised expertise, new value propositions, access to new market segments and scalable operations. Active conversations are ongoing with targets in the UK and Europe, and a strategic focus going forward will be the establishment of our UK office to facilitate a direct presence in key Western markets, including the US and Europe.

 

Positioned to grow market share in a rapidly expanding industry

The global gaming industry continues to expand at pace, with total market revenues expected to grow from US$216.9 billion in 2023 to US$345.3 billion by 2028, representing a CAGR of 9.8%*.

 

The mobile games sector, which is currently a key market of Winking Studios' art outsourcing business segment, is expected to lead the overall industry, with a CAGR of 12.7% between 2023 and 2028. 

 

This growth is driven by the increasing demand from players for high-quality, regularly updated content, immersive visuals and intricate character models and environments; all of which require significant investment in game art and development services.

 

As the industry continues to evolve, major game development companies are increasingly outsourcing their game art and development needs to boost efficiency, reduce fixed costs and make scaling easier, contributing to a structural shift towards established external service providers such as Winking Studios.

 

The global game art outsourcing market grew from US$1.8 billion in 2018 to US$3.7 billion in 2023, representing a CAGR of 14.9%, and is expected to reach US$7.1 billion in 2028. The mobile sector of the global game art outsourcing industry is expected to continue to outpace other game outsourcing segments, with a projected size of US$3.6 billion in 2028 and registering a CAGR of 16.7% between 2023 and 2028.

 

It is a similar story in game development outsourcing, a market which grew from US$6.4 billion in 2018 to US$9.9 billion in 2023, representing a CAGR of 8.9%. Driven by the increased scope and complexity of games, this figure is expected to grow to US$17.8 billion by 2028, representing a CAGR of 12.5%.

 

As one of the top four global game art outsourcing providers, Winking Studios is well-positioned to continue to capture market share in this rapidly expanding industry.

 

*All statistics and forecasts in this section are sourced from China Insights Consultancy (October 2024)

 

Game outsourcing to redefine the future of game development

The global gaming industry is undergoing a paradigm shift. In the post-COVID era, even as many global game development companies streamline internal teams, industry revenues have continued to climb - raising a fundamental question: who is building the games that are driving this sustained growth?

 

The answer lies in the rise of outsourcing and external development partnerships. Increasingly, game development companies are adopting a leaner, more agile approach by relying on outsourced talent to deliver high-quality game assets, features and entire modules. According to a recent industry report4, the majority of professional respondents expect to spend more than US$6 million on outsourced development in 2025, the highest level since 2019 and a clear indicator of where the industry is heading.

 

This trend marks a strategic evolution in game production. Rather than housing every skillset internally, game development companies are tapping into a global network of specialised partners such as Winking Studios. This model not only enhances scalability and cost efficiency but also enables faster innovation and access to top-tier talent worldwide. Game outsourcing is no longer just a cost-saving measure - it is now a core driver of how modern games are developed, accelerating production while delivering creative excellence.

 

Outlook: positioned for sustained growth and long-term value creation

We remain committed to delivering growth for the full year, supported by good revenue visibility and healthy, long-term market drivers.

The need for higher-quality content and more immersive gaming experiences is rising in line with the evolution of the gaming industry and the rapid advancements in technology. Crucially, the Asian gaming market, which dominates the global games industry, is growing rapidly. Despite the headcount reductions felt across the industry in 2024, we are seeing the mobile gaming sector in particular experience a strong recovery and we expect a sustained trend of increased spending on external development among game developers and publishers, playing directly to our existing strengths.

 

In 2H2025, a key strategic focus is accelerating the expansion of our workforce and production capacity in southeast Asia. We are actively recruiting top-tier talent to meet the surging demand in the gaming industry. A significant advancement is the launch of Vertic Studios, a new brand specialising in high-end art production.

  

Supported by a strong cash position and no debt, we continue to forge ahead with our M&A strategy. Another key area of focus remains targeting studios in Western markets, supported by the establishment of our UK office, which will serve as a strategic foothold for long-term international expansion.

  

Our vision is clear, and this period has seen material steps forward towards our aspiration of becoming the #1 game art services provider globally. With the support of the excellent team, growing international momentum and several exciting opportunities ahead, I look forward to updating stakeholders on the next stage of our growth. 

 

Johnny Jan

Executive Director and Chief Executive Officer (Founder)

 

1https://www.nintendo.co.jp/corporate/release/en/2025/250611.html

2https://www.polygon.com/2017/3/14/14921130/nintendo-switch-sales-launch-first-week

3https://technode.com/2025/03/20/tencents-evergreen-games-signal-high-player-engagement-but-lack-of-new-ips/

4https://xdsummit.com/wp-content/uploads/2025/04/XDS_Insights-Report_2025.pdf

 



CFO's Review

 

Revenue

The Group's revenue increased from US$15.2 million in 1H2024 to US$19.4 million in 1H2025, an increase of US$4.2 million, representing a year-on-year growth of 27.3%, primarily driven by the revenue contribution of US$4.1 million from the acquisition of Mineloader in 1H2025. Excluding the impact of exchange rate fluctuations, the Group's revenue would have increased by 27.1% year-on-year on a constant currency basis.

 

Excluding Mineloader's revenue contribution, the Group's revenue in 1H2025 remained relatively stable.

 

Business Segment Review

 

Art Outsourcing

This business segment is involved in the creation and development of digital art assets. The Group has the capabilities to provide a wide range of design services including 2D concept art, 3D modelling, 2D animation, 3D animation and visual effects, which includes environment design and game character design.

 

US$ million

1H2025

1H2024

Change (%)

Revenue

15.9

12.6

+25.9

 

Historically, the majority of the Group's revenue was contributed by the Art Outsourcing business segment and in 1H2025, it accounted for 82.1% of the Group's overall revenue. Revenue from this business segment increased by US$3.3 million or 25.9% to US$15.9 million as compared to 1H2024, mainly due to increased orders from both new and existing clients in Mainland China, United States, Malaysia, and other regions.

 

Game Development

This business segment provides programming, game development, design and script writing services.

 

US$ million

1H2025

1H2024

Change (%)

Revenue

3.4

2.5

+36.8

 

In 1H2025, this business segment contributed 17.6% of the Group's overall revenue, with a revenue growth of US$0.9 million or 36.8% to US$3.4 million as compared to 1H2024. The revenue growth in 1H2025 was mainly supported by stronger demand from customers in Mainland China and Australia.

 

Global Publishing and Other Services

This business segment is involved in the release of game products produced by the Group as well as third party game developers on global game platforms such as PlayStation, Switch and Steam. It is also involved in the sale of the

Group's in-house developed video game products and peripheral gaming products.

 

US$ million

1H2025

1H2024

Change (%)

Revenue

0.07

0.10

(33.3)

 

Historically, this business segment is the lowest revenue contributor and in 1H2025, it contributed revenue of US$0.07 million or 0.3% of the Group's overall revenue, which is lower than the US$0.10 million recognised in 1H2024.

 

Geographical Segment Review

Serving a global customer base that includes 22 of the top 25 game development companies in the world, the Group has made good progress over the years to diversify our revenue base geographically. The following table depicts the revenue breakdown geographically in 1H2025 and 1H2024:

 

 

Group

 

 

Six Months Ended

30 June

 

 

1H2025

1H2024

 

 

USD'$000

USD'$000

Mainland China and Hong Kong1


7,581

5,030

Taiwan2


3,286

3,210

United States


2,851

1,862

South Korea


2,601

3,136

Japan


1,718

1,533

Other


1,348

454

Total Revenue


19,385

    15,225

Revenue from Mainland China and Hong Kong is contributed by two segments, one is from Chinese customers in Mainland China and Hong Kong and the other is from Mainland China and Hong Kong (non-China) that comprises (i) Chinese subsidiaries from European and American customers and (ii) overseas subsidiaries of Chinese customers.

 

In 1H2025, Chinese customers from Mainland China and Hong Kong accounted for 22.8% of the Group's total revenue, while Mainland China and Hong Kong (non-China) accounted for 16.3% of the Group's total revenue. On a combined basis, Mainland China and Hong Kong accounted for 39.1% of the Group's total revenue.

 

In 1H2024, Chinese customers from Mainland China and Hong Kong accounted for 28.6% of the Group's total revenue, while Mainland China and Hong Kong (non-China) accounted for 4.4% of the Group's total revenue. On a combined basis, Mainland China and Hong Kong accounted for 33.0% of the Group's total revenue.

 

The Group continues to make good progress with our revenue diversification strategy, which saw the United States market and other regions delivering revenue growth in 1H2025 as compared to 1H2024 and we expect further diversification as we seek to build out our UK office.

1 Hong Kong here refers to Hong Kong Special Administrative Region
2
Taiwan here refers to the Taiwan region.

Gross Profit and Margin

Corresponding to higher revenue in 1H2025, the Group's gross profit increased to US$5.9 million, which represents a year-on-year growth of 38.2%.

 

The Group's gross profit margin increased to 30.2% in 1H2025 from 27.9% in 1H2024, which was mainly driven by contributions from Mineloader that specialises in higher margin AAA games from console platforms.

 

Operating Costs

Distribution and marketing expenses increased marginally by US$0.1 million from US$1.0 million in 1H2024 to US$1.1 million in 1H2025. The increase was mainly due to the ongoing distribution and marketing expenses of US$0.1 million related to the AIM dual listing on LSE.

 

Administrative expenses increased by 57.9% or US$1.6 million, from US$2.7 million in 1H2024 to US$4.3 million in 1H2025, which was mainly due to:

·     

Aggregation of administrative costs associated with the three newly acquired subsidiaries (Mineloader, Pixelline and On Point) amounted to US$0.6 million;

·     

Amortisation expenses of intangible assets that amounted to US$0.2 million generated from acquisition;

·     

Ongoing administrative expenses of US$0.2 million related to the AIM dual listing on LSE; and

·     

Higher share-based compensation expenses of US$0.2 million.

 

Alternative Performance Measures ("APMs")

The Group also reports on a number of APMs to showcase the financial performance of the Group, which are not standard accounting measures defined by the International Financial Reporting Standards ("IFRS"). The Directors believe these measures provide valuable additional financial information for users to understand the fundamental transactional performance of the Group.

 

In particular, APMs are used to provide the users of the accounts a clearer understanding of the Group's underlying profitability over a period of time.

 

Net Profit / Adjusted Net profit

Overall, the Group's net profit remained relatively stable at US$0.9 million in 1H2025 (1H2024: US$0.9 million). On an adjusted net profit basis, the Group's 1H2025 of US$1.4 million was higher than 1H2024 of US$1.1 million.

 

EBITDA / Adjusted EBITDA

With higher depreciation and amortisation recognised in 1H2025, the Group's EBITDA of US$2.2 million in 1H2025 was higher than US$1.8 million in 1H2024.

 

In 1H2025, the Group's Adjusted EBITDA of US$2.4 million3 was higher than US$2.1 million4 in 1H2024.

 

It should be noted that both the Adjusted EBITDA and adjusted net profit in 1H2025 include the AIM ongoing listing expenses of US$0.3 million, which were not incurred in 1H2024.

 

3Adjusted EBITDA in 1H2025 comprises EBITDA, with adjustments that included the Group's share-based compensation expenses, foreign exchange gains and costs of acquisition and integration.

4Adjusted EBITDA in 1H2024 comprises EBITDA, with adjustments that included the related dual listing expenses on LSE, share-based payments expenses, foreign exchange gains, costs of acquisition and integration, interest income and private placement related expenses (to raise S$27 million).

 

Cash flow

 

US$ million


1H2025


1H2024


Change (%)

Net cash generated from operating activities


0.6


0.9


(31.3)

Net cash (used in) investing activities


(13.5)


(3.6)


+269.5

Net cash (used in) financing activities


(0.8)


(1.7)


(53.3)

Net changes in cash & cash equivalents


(13.6)


(4.4)


+208.6

Cash & cash equivalents at beginning of financial year


39.8


16.4


+142.5

Effects of exchange rate changes on cash & cash equivalents


(0.6)


(0.4)


+53.4

Cash & cash equivalents at end of financial year


25.6


11.6


+120.3

 

Net cash generated from operating activities was US$0.6 million in 1H2025, as compared to US$0.9 million generated in 1H2024. The lower cash inflow was mainly due to a reduction in working capital in 1H2025 attributed to higher contract assets during 1H2025 arising from the acquisition of Mineloader and lower trade payables resulting from an expedited payment schedule to suppliers

 

Net cash used in investing activities was US$13.5 million in 1H2025, compared to US$3.6 million used in 1H2024, which was mainly attributable to the Group's acquisition of Mineloader.

 

Net cash used in financing activities was US$0.8 million in 1H2025, compared to US$1.7 million used in 1H2024. This reduction was a result of lower cash dividends paid during the period under review.

 

Balance sheet and liquidity

 

US$ million


As at 30 June 2025


As at 31 December 2024


Change (%)

Current assets


39.8


49.8


(20.1)

Non-current assets


26.2


10.5


+149.8

Total assets


66.0


60.3


+9.5

Current liabilities


6.8


7.3


(6.5)

Non-current liabilities


6.3


3.0


+111.7

Total liabilities


13.1


10.3


+28.0

Net Assets


52.8


50.0


+5.7

 

The Group's current assets decreased by approximately US$10.0 million or 20.1% from US$49.8 million as at 31 December 2024 to US$39.8 million as at 30 June 2025. The key components of the Group's current assets comprise cash and cash equivalents, trade and other receivables and contract assets. Cash and cash equivalents totalled US$25.6 million as at 30 June 2025, a decrease of US$14.2 million or 35.7% from US$39.8 million as at 31 December 2024. The decrease was mainly due to a US$13.2 million payment related to the acquisition of Mineloader. As at 30 June 2025, the Group's trade and other receivables amounted to US$8.0 million, an increase of US$1.7 million or 26.1% from US$6.4 million as at 31 December 2024. The increase was primarily attributable to the consolidation of receivables from the acquisition of Mineloader. Contract assets totalled US$6.2 million as at 30 June 2025, an increase of US$2.6 million or 71.5% from US$3.6 million as at 31 December 2024, mainly due to the acquisition of Mineloader and a higher volume of work completed in 1H2025. Almost all of the contract assets from the previous year's output were converted into trade receivables or cash collection.

 

As at 30 June 2025, the Group's non-current assets increased by approximately US$15.7 million or 149.8% from US$10.5 million as at 31 December 2024 to US$26.2 million as at 30 June 2025. The key components of the Group's non-current assets comprise intangible assets and right-of-use assets. Intangible assets increased significantly to US$16.8 million as at 30 June 2025, an increase of US$14.9 million or 770.5% from US$1.9 million as at 31 December 2024, mainly due to the recognition of goodwill and intangible assets from the acquisition of Mineloader. Right-of-use assets increased slightly to US$3.5 million as at 30 June 2025, an increase of US$0.5 million or 16.5% from US$3.0 million as at 31 December 2024, mainly due to new right-of-use assets arising from the acquisition of Mineloader.

 

As at 30 June 2025, the Group's current liabilities decreased by approximately US$0.5 million or 6.5% from US$7.3 million as at 31 December 2024 to US$6.8 million as at 30 June 2025. The key components of the Group's current liabilities comprise trade and other payables and lease liabilities. Trade and other payables decreased to US$4.9 million as at 30 June 2025, a decrease of US$1.1 million or 18.2% from US$5.9 million as at 31 December 2024, which was mainly attributable to expedited payment schedule to suppliers. Lease liabilities increased to US$1.7 million as at 30 June 2025, an increase of US$0.6 million or 47.7% from US$1.2 million as at 31 December 2024, which was mainly attributable to new office lease agreements arising from the acquisition of Mineloader.

 

As at 30 June 2025, the Group's non-current liabilities increased by approximately US$3.3 million or 111.7% from US$3.0 million as at 31 December 2024 to US$6.3 million as at 30 June 2025. The key components of the Group's non-current liabilities comprise deferred income tax liabilities and other non-current liabilities. Deferred income tax liabilities increased to US$2.8 million as at 30 June 2025, an increase of US$1.7 million or 155.2% from US$1.1 million as at 31 December 2024, which was mainly attributable to the acquisition of Mineloader. The Group recognised other non-current liabilities of US$1.7 million as at 1 April 2025, which is the share purchase consideration payable for the acquisition of Mineloader that shall be paid on 31 March 2030.

 

As at 30 June 2025, the Group's net asset value per ordinary share is US$12.00 cents (as at 31 December 2024: US$11.35 cents).

 

 

 



 

WINKING STUDIOS LIMITED AND ITS SUBSIDIARIES

Unaudited Condensed Consolidated Interim Financial Statements

For the Six Months Ended 30 June 2025

(Incorporated and domiciled in Cayman Islands with limited liability No. 159882)

 

 

 

 

 

 

 

 

 

 

 

 

Winking Studios Limited (the "Company") was listed on Catalist of the SGX-ST on 20 November 2023 and dual listed on AIM Market of the London Stock Exchange on 14 November 2024. The initial public offering of the Company on Catalist of the Singapore Exchange Securities Trading Limited (the "SGX-ST") was sponsored by PrimePartners Corporate Finance Pte. Ltd. (the "Sponsor").

 

This announcement has been reviewed by the Company's Sponsor. This announcement has not been examined or approved by the SGX-ST and the SGX-ST assumes no responsibility for the contents of this announcement, including the correctness of any of the statements or opinions made or reports contained in this announcement. The contact person for the Sponsor is Ms. Foo Jien Jieng, 16 Collyer Quay, #10-00 Collyer Quay Centre, Singapore 049318, sponsorship@ppcf.com.sg.

 

WINKING STUDIOS LIMITED AND ITS SUBSIDIARIES

 

Table of Contents                                                                    

                                                                            

A.     Condensed Consolidated Interim Statements of Comprehensive Income ...................................16

B.     Condensed Consolidated Interim Statements of Financial Position .............................................17

C.    Condensed Consolidated Interim Statements of Cash Flow ........................................................18

D.    Condensed Consolidated Interim Statements of Changes in Equity ............................................19

E.     Notes to the Condensed Consolidated Interim Financial Statements ..........................................21

F.     Other information required by Appendix 7C of the Catalist Rules ................................................37

G.     Other information ...... ............................... .............. ....................................................................53

 

 


A.   Condensed Consolidated Interim Statements of Comprehensive Income

 



Group



Six Months Ended

30 June


 

Unaudited

Unaudited

 


Note

1H2025

1H2024

Increase/

(Decrease)


 

USD'$000

USD'$000

%


 

 



Revenue from contracts with customers


19,385 

15,225 

27.3 

Cost of sales


(13,522)

(10,983)

23.1 

Gross profit


5,863 

4,242 

38.2 

 





Other income


156 

382 

(59.2)

Other gains/(losses) - net


48 

(37)

229.7 

Distribution and marketing


(1,069)

(1,002)

6.7 

Administrative expenses


(4,314)

(2,732)

57.9 

Reversal of impairment loss on financial assets

7

53 

(98.1)

Interest income

7

339 

140 

142.1 

Finance expenses


(71)

(39)

82.1 



(4,910)

(3,235)

51.8 

Profit before income tax


953

1,007

(5.4)






Income tax expense

8

(26)

(98)

(73.5)

Profit for the financial period


927

909

2.0

Other comprehensive income / (loss):





Items that may be reclassified subsequently to profit or loss:





Currency translation gains / (losses) arising from consolidation


1,575

(496)

n.m. 

Total comprehensive income for the financial period


2,502

413 

505.8 






Profit for the period attributable to:





- Equity holders of the Company


927

909

2.0

- Non-controlling interests


-

-


 


927

909

2.0

Total comprehensive income attributable to:





- Equity holders of the Company


2,502

413

 

505.8

- Non-controlling interests


-

-


 


2,502

413

505.8

Earnings per share for profit (in USD)





- Basic and diluted earnings per share

10

0.002

0.003

(35.2)

 

The accompanying accounting policies and explanatory notes form an integral part of the condensed interim financial statements

 

 

B.   Condensed Consolidated Interim Statements of Financial Position

 


 

Group


   Company


 

Unaudited

Audited


Unaudited

Audited


Note

30-06-2025

31-12-2024


30-06-2025

31-12-2024


 

USD'$000

USD'$000


USD'$000

USD'$000

ASSETS

 

 




 

Current assets







Cash and cash equivalents

13

 25,618

 39,832


 8,655

 29,074

Trade and other receivables


 8,023

 6,362


 104

 60

Contract assets


 6,165

 3,595


 -

 -

Total current assets


 39,806

 49,789


 8,759

 29,134

 







Non-current assets







Investment in financial assets at amortised cost

13

 1,456

 1,461


 1,456

 1,461

Property, plant and equipment


 1,999

 1,935


 -

 -

Right-of-use assets


 3,499

 3,004


 -

 -

Intangible assets


 16,819

 1,932


 415

 439

Investment in subsidiaries


 -

 -


 35,020

 34,612

Deferred income tax assets


 1,882

 1,840


 -

 -

Other non-current assets


 504

 302


 -

 -

Total non-current assets


 26,159

 10,474


 36,891

 36,512

 







Total assets


65,965

60,263

 

45,650

65,646

 







LIABILITIES







Current liabilities







Trade and other payables


 4,860

 5,940


 286

 20,462

Contract liabilities


 168

 138


 -

 -

Current income tax liabilities


 35

 17


 -

 -

Lease liabilities

13

 1,735

 1,175


 -

 -

Total current liabilities


 6,798

 7,270


 286

 20,462

 







Non-current liabilities







Lease liabilities

13

 1,779

 1,886


-

-

Deferred income tax liabilities 


 2,835

 1,111


-

-

Other non-current liabilities 


 1,731

 -


-

-

Total non-current liabilities


 6,345

 2,997


-

-

 







Total liabilities


 13,143

 10,267


286

20,462

 







NET ASSETS


52,822

49,996

 

45,364

 45,184

 







EQUITY







Capital and reserves attributable to equity holders of the Company







Share capital

14

 13,365

 13,365


 13,365

 13,365

Other reserves


 30,928

 28,943


 34,882

 34,476

Retained profits/(accumulated losses)


 8,529

 7,688


(2,883)

(2,657)

Total equity


 52,822

 49,996

 

 45,364

 45,184

 

The accompanying accounting policies and explanatory notes form an integral part of the condensed interim financial statement

 

 

C.   Condensed Consolidated Interim Statements of Cash Flow


 

Group


 

Six Months Ended


 

1H2025

1H2024


 

USD'$000

USD'$000


 

Unaudited

Unaudited


 

 

 

Cash flows from operating activities

 



Profit before income tax


 953

1,007

Adjustments for:




- Depreciation of property, plant and equipment


 397 

310

- Depreciation of right-of-use assets


 770 

578

- Amortisation of intangible assets


 329 

50

- Share-based compensation expense


 406 

176

- Reversal of impairment loss on financial assets


 (1)

(53)

- Interest income


 (339)

(140)

- Finance expenses 


 71 

39

- Losses on disposal of property, plant and equipment


 192 

11

- Gain arising from lease modification


(36)

-

- Exchange (gains)/losses


1,544

(39)



4,286

1,939

Changes in working capital:




- Contract assets


 (2,248)

(855)

- Trade and other receivables


 136

142

- Contract liabilities


 4

50

- Trade and other payables


 (1,847)

(511)

Cash generated from operations

 

331

765

Interest received


  339

140

Income tax paid


 (48)

-

Net cash generated from operating activities


622

905

 


 

 

Cash flows from investing activities




Additions to property, plant and equipment


 (185)

(148)

Proceeds from disposal of property, plant and equipment


19

Decrease in prepayments for equipment


 (123)

-

Additions to intangible assets


 (26)

(27)

Decrease in refundable deposits


 9

8

Acquisition of subsidiaries, net of cash acquired


 (13,159)

(2,032)

Purchase of bonds


-

(1,469)

Net cash used in investing activities


 (13,484)

(3,649)



 


Cash flows from financing activities




Principal payments of lease liabilities


 (645)

(579)

Interest paid


 (56)

(39)

Cash dividends paid


 (82)

(1,059)

Net cash generated from financing activities


 (783)

(1,677)

Net changes in cash and cash equivalents


 (13,645)

(4,421)

Cash and cash equivalents




Beginning of financial period


 39,832 

16,423

Effects of exchange rate changes on cash and cash equivalents


 (569)

(371)

End of financial period


 25,618  

11,631

 

The accompanying accounting policies and explanatory notes form an integral part of the condensed interim financial statements

 

 

D.   Condensed Consolidated Interim Statements of Changes in Equity

 



Attributable to owners of the Group



 

Other reserves





Share

capital

Capital reserves

Other reserves

Currency translation reserve

Retained

profits

Total equity

Group


USD'$000

USD'$000

USD'$000

USD'$000

USD'$000

USD'$000

Balance at 1 January 2025

 

 

 

 

 

 

 

Beginning of financial period


13,365

33,468

(2,063)

(2,462)

7,688

49,996

Profit for the period


-

-

-

-

927

927

Other comprehensive income for the period


-

-

-

1,575

-

1,575

Total comprehensive income for the period


-

-

-

1,575

927

2,502

Profit appropriations to statutory reserves 


-

-

4

-

(4)

-

Cash Dividends 


-

-

-

-

(82)

(82)

Share-based compensation expense 


-

-

406

-

-

406



-

-

410

-

(86)

324

Balance at 30 June 2025


13,365

33,468

(1,653)

(887)

8,529

52,822

 


 

 

 

 

 

 

Balance at 1 January 2024


 

 

 

 

 

 

Beginning of financial period


8,615

8,818

(3,071)

(1,138)

8,223

21,447

Profit for the period


-

-

-

-

909

909

Other comprehensive loss for the period


-

-

-

(496)

-

(496)

Total comprehensive income for the period


-

-

-

(496)

909

413

Transactions with owners, recognised directly in equity








Cash Dividends 


-

-

-

-

(1,059)

(1,059)

Share-based compensation expense 


-

-

176

-

-

176



-

-

176

-

(1,059)

(883)

Balance at 30 June 2024


8,615

8,818

(2,895)

(1,634)

8,073

20,977

 

The accompanying accounting policies and explanatory notes form an integral part of the condensed consolidated interim financial statements

 



Attributable to owners of the Company




Other reserves





Share

capital

Capital reserves

Other reserves

Accumulated

losses

Total equity

Company


USD'$000

USD'$000

USD'$000

USD'$000

USD'$000

Balance at 1 January 2025

 

 

 

 

 

 

Beginning of financial period


13,365

33,468

1,008

(2,657)

45,184

Loss for the period


-

-

-

(144)

(144)

Total comprehensive loss for the period


-

-

-

(144)

(144)

Transactions with owners, recognised directly in equity







Cash Dividends


-

-

-

(82)

(82)

Share-based compensation expense


-

-

406

-

406



-

-

406

(82)

324

Balance at 30 June 2025


13,365

33,468

1,414

(2,883)

45,364

 


 

 

 

 

 

Balance at 1 January 2024


 

 

 

 

 

Beginning of financial period


8,615

8,818

-

648

18,081

Loss for the period


-

-

-

(312)

(312)

Total comprehensive loss for the period


-

-

-

(312)

(312)

Transactions with owners, recognised directly in equity







Cash Dividends


-

-

-

(1,059)

(1,059)

Share-based compensation expense


-

-

176

-

176



-

-

176

(1,059)

(883)

Balance at 30 June 2024


8,615

8,818

176

(723)

16,886

 

The accompanying accounting policies and explanatory notes form an integral part of the condensed consolidated interim financial statements

 

 

E.  Notes to the Condensed Consolidated Interim Financial Statements

 

1          Corporate information

 

Winking Studios Limited (the "Company") was incorporated in the Cayman Islands on 15 December 2005 pursuant to the Cayman Islands Companies Act as an exempted company with limited liability, under the name "Winking Entertainment Ltd". The Company was listed on the Catalist of Singapore Exchange Securities Trading Limited (the "SGX-ST") on 20 November 2023 and dual listed on the Alternative Investment Market ("AIM") of London Stock Exchange plc ("LSE") on 14 November 2024.

 

The address of the Company's registered office is P.O. Box 31119 Grand Pavilion, Hibiscus Way, 802 West Bay Road, Grand Cayman, KY1-1205, Cayman Islands.

 

The Company is an investment holding company. The Company, together with its subsidiaries (the "Group") are principally engaged in the operation of art outsourcing and game development studios in the People's Republic of China (the "PRC"), the Republic of China ("Taiwan"), and Malaysia.

 

The Group is one of the largest Art Outsourcing and Game Development studios in Asia. Currently, the Group has employees across Singapore, Malaysia, Shanghai, Nanjing, Suzhou, Dalian, Tianjin and Taipei. Clients of our Art Outsourcing and Game Development services include 22 of the top 25 game publishers around the globe.

 

2          Basis of preparation

 

The unaudited condensed consolidated interim financial statements for the six months ended 30 June 2025 have been prepared in accordance with International Financial Reporting Standards (IFRS) as issued by the International Accounting Standards Board (IASB), specifically IAS34 Interim Financial Reporting ("IFRS(I)s"). The condensed consolidated interim financial statements do not include all the information required for a complete set of financial statements. However, selected explanatory notes are included to explain events and transactions that are significant to an understanding of the changes in the Group's financial position and performance since the last annual financial statements for the financial year ended 31 December 2024 ("FY2024").

 

Adoption of IFRS

The Group has transitioned from Singapore Financial Reporting Standards (International) ("SFRS(I)s") to IFRS(I)s to better meet the expectations of global and international investors and shareholders, as well as to enhance the comparability of the Group's financial reports with international peers. The condensed consolidated interim financial statements for the financial period ended 30 June 2024 are the first set of condensed consolidated interim financial statements the Group prepared in accordance with IFRS.

 

In adopting IFRS on 1 January 2024, the Group is required to apply all of the specific transition requirements in IFRS1 First-time Adoption of IFRS. The Group's opening balance sheet has been prepared as of 1 January 2024, which is the Group's date of transition to IFRS.

 

The accounting policies adopted for the unaudited condensed consolidated interim financial statements for the financial period ended 30 June 2025 are consistent with those adopted in the last audited financial statements for FY2024 , which were prepared in accordance with IFRS(I)s, except for the adoption of new and amended standards as set out below,

 

Adoption of new or amended IFRS

New or amended Standards and Interpretations effective for annual periods beginning on or after 1 January 2025:

 


1 January 2025

Amendments to:



-     IAS 21: Lack of Exchangeability

 

The amendments listed above did not have any impact on the amounts recognised in prior periods and are not expected to have a significant effect on the current or future periods.

 

Presentation Currency
These unaudited condensed consolidated interim financial statements are presented in United States Dollars ("USD" or "US$"), the functional currency of the Company. All amounts are rounded to the nearest thousand ("US$'000"), unless otherwise stated.

 

 2.1 Critical accounting estimates, assumptions and judgements

The preparation of financial statements requires management to make estimates, assumptions, and judgements that affect the reported amounts of assets, liabilities, income, and expenses. These are continually evaluated based on historical experience and other factors, including reasonable expectations of future events.

 

Estimates of contract assets and service revenue

The Group recognises contract assets and service revenue when the individual performance obligation is fulfilled or over time. Service revenue is based on the price specified in the contract. The stage of completion is estimated based on the actual labour hours acknowledged by customers relative to the total contractual expected labour hours.

 

Management has to estimate the total labour hours to complete each project, which are contractually agreed with customers to determine the Group's recognition of art outsourcing revenue.

 

Significant judgement is used to estimate the total labour hours required to complete each project. In making these estimates, management has relied on the experienced staff and also on past experience of completed projects to determine the total labour hours required to complete each project.

 

Impairment of goodwill

In performing the impairment assessment of the carrying amount of goodwill, the recoverable amounts of the cash generating units ("CGUs") in which goodwill is attributable to, are determined using value-in-use ("VIU") calculation.

 

Significant judgements are used to estimate the revenue growth rate, terminal growth rate and discount rates applied in computing the recoverable amounts of different CGUs.

 

In making these estimates, management has relied on past performance, its expectations of market developments in Malaysia and Taiwan, and the industry trends for art outsourcing.

 

For its goodwill recognised, the change in the estimated recoverable amount from any reasonably possible change on the key estimates does not materially cause the recoverable amount to be lower than its carrying amount.

 

Seasonal operations

The Group's businesses were not affected significantly by seasonal or cyclical factors during the financial period.

 

Segment and revenue information

For management purposes, the Group is organised into business units based on our products and services, and has three reportable operating segments as follows:

 

(i)         Original Equipment Manufacturer ("Art Outsourcing Segment"), where the Group creates and develops digital art assets as part of our provision of art outsourcing services. The Group has the capabilities to provide a wide gamut of design services, including 2D concept art, 3D modelling, 2D animation, 3D animation and visual effects, which includes environment design and game character design.
 

(ii)         Original Design Manufacturer ("Game Development Segment"), where the Group provides game development services, including programming, development, design and script writing of games; and

 

(iii)        Global Publishing and Other Services Segment, where the Group (i) releases game products developed by us as well as third party game developers on global game platforms, including PlayStation, Switch and Steam (the "Global Publishing Segment"); and (ii) sell our video games developed in-house and peripheral gaming products ("Other Services Segment") (collectively, the "Global Publishing and Other Services Segment"). During the financial period ended 30 June 2025, the revenue contribution from our Other Services Segment was insignificant.

 

The chief operating decision maker ("CODM") has been identified as the Executive Director and CEO (Founder) of the Company who reviews the Group's internal reporting in order to assess performance and allocate resources. The CODM has allocated resources and assessed the performance of the operating segments based on these reports.

 

4.1        Reportable Segments

 

The segment information provided to the Executive Director for the reportable segments are as follows:

 


Six Months Ended 30 June 2025 


Art Outsourcing Segment


Game Development Segment


Global Publishing

and Others


Total

Segment revenue 

USD'$000


USD'$000


USD'$000


USD'$000

Service revenue 

15,906


3,413


-


19,319

Licensing and product revenue 

-


-


66


66

  

15,906


3,413

 

66

 

19,385

Profit before income tax 

565


371

 

17


953

Significant non-cash items 








Depreciation of property, plant and equipment 

326


70


1


397

Depreciation of right-of-use assets 

632


136


2


770

Amortisation of intangible assets 

270


58


1


329

Segment assets[1]

52,583


11,282


218


64,083

Included in the segment assets: 








Trade receivables and other receivables 

6,584


1,413


26


8,023

Additions to: 








Property, plant and equipment 

151


33


1


185

Right-of-use assets 

352


75


1


428

Intangible assets 

21


5


-


26

Segment liabilities[2]

8,458


1,815


35


10,308

 

The segment information provided to the Executive Director for the reportable segments are as follows:

 


Six Months Ended 30 June 2024 


Art Outsourcing Segment


Game Development Segment


Global Publishing

and Others


Total

Segment revenue 

USD'$000


USD'$000


USD'$000


USD'$000

Service revenue 

12,631


2,495


-


15,126

Licensing and product revenue 

-


-


99


99

  

12,631

 

2,495

 

99

 

15,225

Profit before income tax 

555

 

429

 

23

 

1,007

Significant non-cash items 








Depreciation of property, plant and equipment 

257


51


2


310

Depreciation of right-of-use assets 

480


95


3


578

Amortisation of intangible assets 

41


8


1


50

Segment assets[3]

23,127


4,569


181


27,877

Included in the segment assets: 








Trade receivables and other receivables 

3,356


663


26


4,045

Additions to: 








Property, plant and equipment 

123


24


1


148

Right-of-use assets 

150


29


1


180

Intangible assets 

23


4


-


27

Segment liabilities[4]

6,127


1,210


48


7,385

 

4.2 Geographical information

 

Revenue

Revenue from external customers was classified based on the customers' respective locations. Geographical information is as follows:

 

 

 

Group

 

 

Six Months Ended 30 June

 

 

1H2025

1H2024

 

 

USD'$000

USD'$000

Mainland China and Hong Kong[5]


7,581

5,030

Taiwan6


3,286

3,210

United States


2,851

1,862

South Korea


2,601

3,136

Japan


1,718

1,533

Other


1,348

454

Total Revenue


19,385

15,225

 

Revenue from Mainland China and Hong Kong is contributed by two segments, one is from Chinese customers in Mainland China and Hong Kong and the other is from Mainland China and Hong Kong (non-China) that comprises (i) Chinese subsidiaries from European and American customers and (ii) overseas subsidiaries of Chinese customers.

 

In 1H2025, Chinese customers from Mainland China and Hong Kong accounted for 22.8% of the Group's total revenue, while Mainland China and Hong Kong (non-China) accounted for 16.3% of the Group's total revenue. On a combined basis, Mainland China and Hong Kong accounted for 39.1% of the Group's total revenue.

 

In 1H2024, Chinese customers from Mainland China and Hong Kong accounted for 28.6% of the Group's total revenue, while Mainland China and Hong Kong (non-China) accounted for 4.4% of the Group's total revenue. On a combined basis, Mainland China and Hong Kong accounted for 33.0% of the Group's total revenue.

 

The Group continue to make good progress with our revenue diversification strategy, which saw the United States market and other region, delivering revenue growth in 1H2025 as compared to 1H2024 and we expect further diversification as we seek to build out our UK office to facilitate a direct presence in key Western markets, including the US and Europe.

 

Non-current assets

Non-current assets were classified based on the assets' respective locations. Geographical information is as follows:

 

 

 

Group

 

 

As at

 

 

30 June 2025

30 June 2024

 

 

USD'$000

USD'$000

Mainland China and Hong Kong


19,662

2,548

Taiwan


3,130

3,422

Others7


 1,485

1,988

Total


24,277

7,958

 

Property, Plant and equipment

During the six months ended 30 June 2025, the Group acquired assets amounting to approximately US$0.19 million (30 June 2024: US$0.15 million) and the Group disposed of assets amounting to US$0.19 million (30 June 2024: US$0.03 million).

 

Loans and borrowings

During the six months ended 30 June 2025 and 30 June 2024, the Group does not have any banking facilities or other borrowings.

 

7 Others here refers to the Cayman Islands, Malaysia and Singapore

 

Profit before taxation

Profit before tax includes the following:


 

Group


 

Six Months Ended

30 June


 

1H2025

1H2024

 

 

USD'$000

USD'$000

Government grant income

 

54

278

Other income from ultimate holding company

 

66

92

Gain arising from lease modification

 

36

-

Foreign exchange gains

 

 232

12

Losses on disposal of property, plant and equipment

 

(192)

(11)

Reversal of impairment loss on financial assets

 

1

53

Interest income

 

 339

140

Depreciation of property, plant and equipment

 

(397)

(310)

Depreciation of right-of-use assets

 

(770)

(578)

Amortisation of intangible assets

 

(329)

(50)

 

Taxation

The Group calculates the period income tax expense using the tax rate that would be applicable to the expected total annual earnings. The major components of income tax expense in the condensed interim consolidated statement of profit or loss are:

 



Group



Six Months Ended

30 June



1H2025

1H2024



USD'$000

USD'$000

Current income tax


34

16

Under-provision for income taxes


 32

  -

Total current income tax


66

16

Deferred income tax (credit)/expense


(40)

82

Income tax expense recognised in profit or loss


26

98

 

Dividends


Group



Six Months Ended

30 June



1H2025

1H2024



USD'$000

USD'$000

No interim dividend has been proposed for 1H2025 (1H2024: Nil )


-

-

 

 

10 Earnings per share ("EPS")

(a)        Basic earnings per share


Group


Six Months Ended

30 June



1H2025

1H2024



USD'$000

USD'$000

Earnings per ordinary share for the period:


 

 

Net profit attributable to equity holders of the Company (USD'000)


927

909

Weighted average number of ordinary shares ('000)


440,365

279,698

Basic earnings per share (in USD)


 0.002

 0.003

 

The weighted average number of ordinary shares outstanding for 1H2025 had been adjusted to reflect:

(i)         The placement of 108,000,000 new Shares at S$0.25 per Share on 8 July 2024; and

(ii)         The AIM dual listing placement of 52,666,667 new Shares at £0.15 per Share (equivalent to S$0.26) on 14 November 2024.

 

The total number of issued shares of the Company was 440,364,942 Shares as of 31 December 2024. No additional share issuance occurred as at 30 June 2025.

 

(b)        Diluted earnings per share


Group


Six Months Ended

30 June



1H2025

1H2024



USD'$000

USD'$000

Earnings per ordinary share for the period:


 

 

Net profit attributable to equity holders of the Company (USD'000)


927

909

Weighted average number of ordinary shares ('000)


443,020

 280,039

Diluted earnings per share (in USD)


 0.002

 0.003

 

11  Net asset value per share


Group

Company


As at

As at



30-06-2025

31-12-2024

30-06-2025

31-12-2024

Net asset (USD'$000)


52,822

49,996

45,364

45,184

Number of ordinary shares ('000)


440,365

440,365

440,365

440,365

Net asset value per ordinary share (USD cents)


12.00

11.35

10.30

10.26

 

Net asset value per share is calculated by dividing the Group's net assets attributable to owners of the Company by the total number of issued ordinary shares as at 30 June 2025 and 31 December 2024.

 

12  Related party transactions

 

Names of related parties

Relationship with the Company

Acer Incorporated

Controlling Shareholder

Acer Gaming Inc.

Associate of Controlling Shareholder

Acer America Corporation

Associate of Controlling Shareholder

Directors, President and Key Management

The Group's key management and governance

Ivan Tech. Co., Ltd.

Associate of Controlling Shareholder

 

(a)        Transactions with related parties


Six Months Ended

30 June


1H2025

1H2024


USD'$000

USD'$000

Administrative fees to holding Companies and other related parties

 7

4

Distribution and marketing fees to other related parties

-

95

Reimbursement of research and development costs from ultimate holding company

 313

172

Other income from ultimate holding company

 66

92

Advance payable to ultimate holding company

71

36

 

(b)        Key management personnel compensation


Six Months Ended

30 June


1H2025

1H2024


USD'$000

USD'$000

Short-term employee benefits

370

307

Share-based compensation

345

158

Total

715

465

 

13  Fair value of assets and liabilities

 


Group

Company

 


Unaudited

Audited

Unaudited

Audited



30-06-2025

31-12-2024

30-06-2025

31-12-2024

 


USD'$000

USD'$000

USD'$000

USD'$000

Financial assets carried at amortised cost





Cash and cash equivalents

25,618

39,832

 8,655

29,074

Trade and other receivables

7,445

5,825

 104

60

Investment in financial assets at amortised cost


1,456

1,461

 1,456

1,461

Other non-current assets - refundable deposits


 422

289

-

-


34,941

47,407

 10,215

30,595

Financial liabilities measured at amortised cost



 


Trade and other payables

 4,860

5,940

 286

20,462

Lease liabilities





- Current

 1,735

1,175

 -

-

- Non-current

 1,779

1,886

 -

-


8,374

9,001

286

20,462

 

14  Share capital

Issued share capital

No. of

Amount

ordinary shares

USD'$000

 

 

440,364,942

13,365



 

 

279,698,275

8,615

108,000,000

3,185

52,666,667

1,565

440,364,942

13,365

 

On 8 July 2024, the Company raised a total of S$27.0 million through a placement, issuing 108,000,000 ordinary shares at an issue price of S$ 0.25 per share. Prior to the placement, the total number of issued shares was 279,698,275. Following the placement, the total number of issued shares increased to 387,698,275. The proceeds from the placement resulted in an increase in total equity of US$19,910,000, comprising an increase in share capital of US$3,185,000 and an increase in capital reserves of US$16,725,000.

 

On 14 November 2024, the Company was dual listed on the AIM Market of the LSE under the ticker symbol "WKS.LON". The Company issued 52,666,667 ordinary shares at an issue price of £0.15 per share, raising a total of £7,900,000. Prior to the dual listing, the total number of issued shares was 387,698,275. Following the dual listing, the total number of issued shares increased to 440,364,942. The proceeds from the dual listing resulted in an increase in total equity of US$10,006,000, comprising an increase in share capital of US$1,565,000 and an increase in capital reserves of US$8,441,000.

 

As at 30 June 2024 and 30 June 2025, the Company did not hold any treasury shares and subsidiary holdings. However, the Company has outstanding warrants to be issued to brokers and advisors related to its AIM dual listing in the UK in 2024 and unvested shares Awards granted to employees, which may result in future issuance of shares.

 

15  Share-based compensation ("Awards")

 

a.         Winking Studios Performance Share Plan ("Winking PSP") - Plan 1:

Grant Date: 21 April 2025

Quantity Granted: 1,950,000 shares (par value S$0.04 per share)

Vesting Conditions: Up to 6 years of service

Grantees: Full-time employees of Winking Studios Limited Group who meet specific criteria

 

Currently, the grant of this Awards under the Winking Studios Performance Share Plan is scheduled to distribute shares in four annual installments from 2025 to 2028 with vesting period ranging from 2029 to 2031. Each installment is subject to different personal performance evaluation indicators, the Company's operational goals, and service tenure. The actual issuance of Awards to eligible employees will occur upon achieving these three indicators. Full-time employees who have been granted these Awards are eligible to subscribe to the allocated shares at a price of S$ 0 per share. Employees who do not meet the vesting conditions shall not obtain the Awards pursuant to the Winking Studios Performance Share Plan.

 

b.         Winking PSP - Plan 2:

Grant Date: 8 April 2024

Quantity Granted: 20,808,000 shares (par value S$0.04 per share)

Vesting Conditions: Up to 7 years of service

Grantees: Full-time employees of Winking Studios Limited Group who meet specific criteria

 

On 27 September 2023, Winking Studios Limited approved the "Winking Studios Performance Share Plan" at an Extraordinary General Meeting. On 8 April 2024, the Remuneration Committee resolved to issue 20,808,000 shares to eligible full-time employees. Subject to respective vesting conditions, a total of up to 12,580,000 shares will be granted to the Executive Director and CEO (Founder) Mr. Johnny Jan, 2,240,000 shares will be granted to the finance director Oliver Yen and up to 5,988,000 shares to the remaining employees.

 

Currently, the grant of this Awards under the Winking Studios Performance Share Plan is scheduled to distribute shares in five annual installments from 2024 to 2028 with vesting period ranging from 2026 to 2030. Each installment is subject to different personal performance evaluation indicators, the Company's operational goals, and service tenure. The actual issuance of Awards to eligible employees will occur upon achieving these three indicators. Full-time employees who have been granted these Awards are eligible to subscribe to the allocated shares at a price of S$ 0 per share. Employees who do not meet the vesting conditions shall not obtain the Awards pursuant to the Winking Studios Performance Share Plan.

 


2025

2024

Awards granted but not vested:

No. of ordinary shares

No. of ordinary shares

Balance at 1 January

20,808,000

-

Granted

1,950,000

20,808,000

Balance at 30 June

22,758,000

20,808,000

 

Such Awards that are expected to be share-settled are measured at their fair values at the granted date. The fair value is measured based on the share price and vesting condition at the granted date by Monte Carlo method.

 

 

16  Warrants

 

On 8 November 2024, Winking Studios Limited granted a total of 4,487,359 warrants to Grantee A & Grantee B, as part of the company's financial advisory and structuring arrangements related to its AIM dual listing in the UK in 2024. These warrants form part of the listing expenses, compensating the brokers and advisors who played a key role in the listing process. The warrants entitle the holders to subscribe for ordinary shares at £0.15 per warrant within the respective exercise periods. As of 30 June 2025, no warrants have been exercised.

Warrants Issued but Not Exercised

No. of Warrants

Fair value per share as of grant date

Granted (A)

83,710

£0.0591

Granted (B)

4,403,649

£0.0777

Beginning / End of 30 June 2025

4,487,359

 

 

F. Other information required by the Appendix 7C of the Catalist Rules

 

1          Review

The condensed consolidated interim financial statements of Winking Studios Limited and its subsidiaries as at 30 June 2025 (comprising the statement of financial position, comprehensive income, changes in equity, and cash flows) and related notes have not been audited or reviewed by our auditors.

 

2          Where the latest financial statements are subject to an adverse opinion, qualified opinion or disclaimer of opinion (this is not required for any audit issue that is a material uncertainty relating to going concern):-

(a)        Updates on the efforts taken to resolve each outstanding audit issue.

Not applicable. The Group's latest audited financial statements are not subject to an adverse opinion, qualified opinion or disclaimer of opinion.

 

(b)        Confirmation from the Board that the impact of all outstanding audit issues on the financial statements have been adequately disclosed.

Not applicable. The Group's latest audited financial statements are not subject to an adverse opinion, qualified opinion or disclaimer of opinion.

 

3          A review of the Group's performance, sufficient for a reasonable understanding of its business. The disclosure will include significant factors affecting turnover, costs, and earnings during the current period, including applicable seasonal or cyclical factors. It will also disclosure material factors impacting cash flow, working capital, assets, or liabilities during the current period.

 

1)         Statements of Profit and Loss and Other Comprehensive Income

 

1H2025 vs 1H2024

Revenue

 

The Group's revenue increased from US$15.2 million in 1H2024 to US$19.4 million in 1H2025, an increase of US$4.2 million, representing a year-on-year growth of 27.3%, primarily driven by the revenue contribution of US$4.1 million from the acquisition of Mineloader in 1H2025. Excluding the impact of exchange rate fluctuations, the Group's revenue would have increased by 27.1% year-on-year on a constant currency basis.

 

Excluding Mineloader's revenue contribution, the Group's revenue in 1H2025 remained relatively stable.

 

Review of the performance of the group(cont'd)

 

Art Outsourcing segment: Historically, the majority of the Group's revenue was contributed by this business segment and in 1H2025, it accounted for 82.1% of the Group's overall revenue. Revenue from this business segment increased by US$3.3 million or 25.9% to US$15.9 million as compared to 1H2024, mainly due to increased orders from both new and existing clients in Mainland China, United States, Malaysia, and other regions.

 

Game Development segment: In 1H2025, this business segment contributed 17.6% of the Group's overall revenue, with a revenue growth of US$0.9 million or 36.8% to US$3.4 million as compared to 1H2024. The revenue growth in 1H2025 was mainly supported by stronger demand from customers in Mainland China and Australia.

 

Global Publishing and Other Services segment: In 1H2025, this business segment contributed revenue of US$0.07 million or 0.3% of the Group's overall revenue, which is lower than the US$0.10 million recognised in 1H2024.

 

Gross Profit

 

Corresponding to higher revenue in 1H2025, the Group's gross profit increased to US$5.9 million, which represents a year-on-year growth of 38.2%.

 

The Group's gross profit margin increased to 30.2% in 1H2025 from 27.9% in 1H2024, which was mainly driven by contributions from Mineloader that specialises in higher margin AAA games from console platforms.

 

Other Income

 

Other income decreased by US$0.2 million or 59.2% to US$0.2 million in 1H2025, compared to US$0.4 million in 1H2024. This decline was primarily due to non-recurring items recognised in 1H2024: US$0.2 million of government grant received for Equity Market Singapore Scheme from the Monetary Authority of Singapore for our IPO listing on the Catalist of the Singapore Exchange.

 

Other Gains/(Losses) - Net

 

The Group recorded a net other gain of US$0.05 million in 1H2025, compared to a net loss of US$0.04 million in 1H2024, which was primarily attributable to an increase of US$0.2 million in foreign exchange gains, partially offset by losses of approximately US$0.2 million arising from the disposal of assets.

 

Distribution and marketing expenses

 

Distribution and marketing expenses increased marginally by US$0.1 million from US$1.0 million in 1H2024 to

US$1.1 million in 1H2025. The increase was mainly due to the ongoing distribution and marketing expenses of US$0.1 million related to the AIM dual listing on LSE.

 

Administrative Expenses

 

Administrative expenses increased by 57.9% or US$1.6 million, from US$2.7 million in 1H2024 to US$4.3 million in 1H2025, which was mainly due to:

·              Aggregation of administrative costs associated with the three newly acquired subsidiaries (Mineloader, Pixelline and On Point) amounted to US$0.6 million; 

·          Amortisation expenses of intangible assets that amounted to US$0.2 million generated from acquisition;

·              Ongoing administrative expenses of US$0.2 million related to the AIM dual listing on LSE; and

·          Higher share-based compensation expenses of US$0.2 million.

 

Reversal of impairment loss on financial assets

 

Reversal of impairment loss on financial assets decreased 98.1% from US$0.1 million to US$0.001 million in 1H2025, mainly attributed to the reversal of bad debt provisions previously recognised under credit impairment losses in 1H2024.

 

Interest Income

 

Interest income increased 142.1% from US$0.1 million in 1H2024 to US$0.3 million in 1H2025, which was mainly attributed to a rise in cash holdings and improved investment returns during 1H2025.

 

Income Tax Expenses

 

Income tax expenses decreased 73.5% from US$0.1 million to US$0.03 million in 1H2025, mainly attributed to reversal of deferred income tax liabilities arising from the reconciliation of customer relationship amortization following the acquisition of Mineloader.

 

Finance Expenses

 

Finance expenses increased 82.1% from US$0.04 million to US$0.07 million in 1H2025, mainly attributed to interest expense on the present value of long-term liabilities recognised in connection with the acquisition of Mineloader.

 

As a result of the above, the Group's net profit rose slightly by 2% to US$0.93 million in 1H2025, up from US$0.91 million in 1H2024.

 

2)         Statements of Financial Position

 

The comparative analysis of assets and liabilities was based on the Group's financial statements as at 31 December 2024 and 30 June 2025.

 

Current assets decreased by approximately US$10.0 million or 20.1% from US$49.8 million as at 31 December 2024 to US$39.8 million as at 30 June 2025, mainly due to the following:

 

Cash and Cash Equivalents

 

Cash and cash equivalents totalled US$25.6 million as at 30 June 2025, a decrease of US$14.2 million or 35.7% from US$39.8 million as at 31 December 2024. The decrease was mainly due to a US$13.2 million payment related to the acquisition of Mineloader.

 

Trade and Other Receivables

 

As at 30 June 2025, the Group's trade and other receivables amounted to US$8.0 million, an increase of US$1.7 million or 26.1% from US$6.4 million as at 31 December 2024. The increase was primarily attributable to the consolidation of receivables from the acquisition of Mineloader.

 

Contract Assets

 

Contract assets totalled US$6.2 million as at 30 June 2025, an increase of US$2.6 million or 71.5% from US$3.6 million as at 31 December 2024, mainly due to the acquisition of Mineloader and a higher volume of work completed in 1H2025. Almost all of the contract assets from the previous year's output were converted into trade receivables or cash collection.

 

Non-current assets increased by approximately US$15.7 million or 149.8% from US$10.5 million as at 31 December 2024 to US$26.2 million as at 30 June 2025, mainly due to the following:

 

Right-of-use Assets

 

Right-of-use assets increased slightly to US$3.5 million as at 30 June 2025, an increase of US$0.5 million or 16.5% from US$3.0 million as at 31 December 2024, mainly due to new right-of-use assets arising from the acquisition of Mineloader.

 

Intangible Assets

 

Intangible assets increased significantly to US$16.8 million as at 30 June 2025, an increase of US$14.9 million or 770.5% from US$1.9 million as at 31 December 2024, mainly due to the recognition of goodwill and intangible assets from the acquisition of Mineloader.

 

Other Non-Current Assets

 

Other non-current assets amounted to US$0.5 million as at 30 June 2025, an increase of US$0.2 million or 66.9% from US$0.3 million as at 31 December 2024. The increase was mainly attributable to the acquisition of Mineloader.

 

Current Liabilities decreased by approximately US$0.5 million or 6.5% from US$7.3 million as at 31 December 2024 to US$6.8 million as at 30 June 2025, mainly due to the following:

 

Trade and Other Payables

 

Trade and other payables decreased to US$4.9 million as at 30 June 2025, a decrease of US$1.1 million or 18.2% from US$5.9 million as at 31 December 2024, which was mainly attributable to expedited payment schedule to suppliers.

 

Current Income Tax Liabilities

 

Current income tax liabilities increased to US$0.04 million as at 30 June 2025, an increase of US$0.02 million or 105.9% from US$0.02 million as at 31 December 2024, which was mainly attributable to the acquisition of Mineloader.

 

Contract Liabilities

 

Contract liabilities increased to US$0.17 million as at 30 June 2025, a slight increase of US$0.03 million or 21.7% from US$0.14 million at 31 December 2024, which was mainly attributable to the acquisition of Mineloader.

 

Lease Liabilities

 

Lease liabilities increased to US$1.7 million as at 30 June 2025, an increase of US$0.6 million or 47.7% from US$1.2 million as at 31 December 2024, which was mainly attributable to new office lease agreements arising from the acquisition of Mineloader.

 

Non-current liabilities increased by approximately US$3.3 million or 111.7% from US$3.0 million as at 31 December 2024 to US$6.3 million as at 30 June 2025, mainly due to the following:

 

Deferred Income Tax Liabilities

 

Deferred income tax liabilities increased to US$2.8 million as at 30 June 2025, an increase of US$1.7 million or 155.2% from US$1.1 million as at 31 December 2024, which was mainly attributable to the acquisition of Mineloader.

 

Other Non-Current Liabilities

 

The Group recognised other non-current liabilities of US$1.7 million as at 1 April 2025, which is the share purchase consideration payable for the acquisition of Mineloader that shall be paid on 31 March 2030.

 

Equity increased by approximately US$2.8 million or 5.7% from US$50.0 million as at 31 December 2024 to US$52.8 million as at 30 June 2025, mainly due to the following:

 

Other Reserves

 

Other reserves increased to US$30.9 million as at 30 June 2025, an increase of US$2.0 million or 6.9% from US$28.9 million as at 31 December 2024, which was mainly attributable to:

·       Increase of US$1.6 million from foreign currency translation reserve arising from the translation of financial statements of foreign operations into the Group's presentation currency in US$; and

·       Increase of US$0.4 million from share-based compensation accruals.

 

Retained Profits

 

Retained profits increased to US$ 8.5 million as at 30 June 2025, an increase of US$0.8 million or 10.9% from US$7.7 million at 31 December 2024, which was primarily driven by net profit contribution of US$0.9 million.

 

3)     Statement of Cash Flows

 

Net Cash Generated from Operating Activities

 

Net cash generated from operating activities was US$0.6 million in 1H2025, as compared to US$0.9 million generated in 1H2024. The lower cash inflow was mainly due to a reduction in working capital in 1H2025 attributed to higher contract assets during 1H2025 arising from the acquisition of Mineloader and lower trade payables resulting from an expedited payment schedule to suppliers.

 

Net Cash Used in Investing Activities

 

Net cash used in investing activities was US$13.5 million in 1H2025, compared to US$3.6 million used in 1H2024, which was mainly attributable to the Group's acquisition of Mineloader.

 

Net Cash Used in Financing Activities

 

Net cash used in financing activities was US$0.8 million in 1H2025, compared to US$1.7 million used in 1H2024. This reduction was a result of lower cash dividends paid during the period under review.

 

4          Where a forecast, or a prospect statement, has been previously disclosed to shareholders, any variance between it and the actual results.

 

For 1H2025, the Group has recognised revenue of US$19.4 million based on the indicative bookings of our artists by customers of at least US$35.8 million (over the next 24 months and subject to the final confirmation from customers) as at 31 December 2024 as disclosed in our full-year results announcement for FY2024, and Annual Report 2024.

 

Building on this momentum, barring unforeseen circumstances, the Group expects a stronger project pipeline over the next 24 months based on indicative bookings of our artists by customers of at least US$49.4 million (subject to the final confirmation from customers) as at 30 June 2025. Of which, US$18.4 million of the indicative bookings is expected to be recognised in 2H2025.  

 

5          A commentary at the date of the announcement of the competitive conditions of the industry in which the group operates and any known factors or events that may affect the group in the next reporting period and the next 12 months.

 

The global gaming industry continues to expand at pace, with total market revenues expected to grow from US$216.9 billion in 2023 to US$345.3 billion by 2028, representing a CAGR of 9.8%. The mobile games sector, which is currently a key market of Winking Studios' art outsourcing business segment, is expected to lead the overall industry, with a CAGR of 12.7% between 2023 and 2028.

 

As the industry continues to evolve, major game development companies are increasingly outsourcing their game art and development needs to boost efficiency, reduce fixed costs and make scaling easier, contributing to a structural shift towards established external service providers such as Winking Studios.

 

The global game art outsourcing market grew from US$1.8 billion in 2018 to US$3.7 billion in 2023, representing a CAGR of 14.9%, and is expected to reach US$7.1 billion in 2028. The mobile sector of the global game art outsourcing industry is expected to continue to outpace other game outsourcing segments, with a projected size of US$3.6 billion in 2028 and registering a CAGR of 16.7% between 2023 and 2028.

 

It is a similar story in game development outsourcing, a market which grew from US$6.4 billion in 2018 to US$9.9 billion in 2023, representing a CAGR of 8.9%. Driven by the increased scope and complexity of games, this figure is expected to grow to US$17.8 billion by 2028, representing a CAGR of 12.5%.

 

The Group intends to continue with our mergers and acquisitions business strategy within our industry to strengthen our market position and expand our business scope globally.

*All statistics and forecasts in this section are sourced from China Insights Consultancy (October 2024)

 

With the indicative bookings and business expansion plans, the Group is of the opinion that in FY2025, there will be increased hirings to expand our talent pool, increased costs associated with marketing and administrative activities as well as investments in enhancing our technology infrastructure to better serve our customers.

 

The Group will continue to focus on project management and execution to deliver high-quality and cost-effective

gaming services to our customers on a timely basis.

 

6    To show the total number of issued shares excluding treasury shares as at the end of the current financial period and as at the end of the immediately preceding year.


As at

30 June 2025

As at

31 December 2024


(Unaudited)

(Audited)




Total number of issued shares

440,364,942

440,364,942

 

The Company did not have any treasury shares as at 30 June 2025 and 31 December 2024.

 

7    A statement showing all sales, transfers, cancellation and/ or use of treasury shares as at the end of the current financial period reported on.

 

Not applicable. The Company did not have any treasury shares during and as at the end of the current financial period reported on.

 

8          A statement showing all sales, transfers, cancellation and/ or use of subsidiary holdings as at the end of the current financial period reported on.

 

Not applicable. The Company did not have any subsidiary holdings during and as at the end of the current financial period reported on.

9          If no dividend has been declared/recommended, a statement to that effect.

 

The Board resolved not to declare an interim dividend payment for the six months ended 30 June 2025, so as to conserve cash for the Group's growth plans.

 

10  If the Group has obtained a general mandate from shareholders for interested person transactions ("IPTs"), the aggregate value of such transactions as required under Rule 920(1)(a)(ii). If no IPT mandate has been obtained, a statement to that effect.

 

The Company had at its annual general meeting held on 30 April 2025 obtained shareholders' approval for the renewal of the general mandate for IPTs. Save as disclosed below, there are no other IPTs equal to or above SGD 100,000 (equivalent to USD 73,746) in 1H2025.

 

Name of Interested Persons

Details of Transactions

Aggregate value of all IPTs during the financial period under review (excluding transactions less than SGD 100,000 and transactions conducted under shareholders' mandate pursuant to

Catalist Rule 920)

(USD'000)

Aggregate value of all IPTs conducted under shareholders' mandate pursuant to Catalist Rule 920 during the financial period (excluding transactions less than SGD 100,000)

 (USD'000)

Acer Incorporated

Reimbursement of R&D costs from ultimate holding company

-

313

Total


-

313

 

11 (a) Use of Initial Public Offering ("IPO") proceeds as at date of this announcement.


Pursuant to Rule 704(30) of the SGX-ST Listing Manual Section B: Rules of Catalist, the Company received gross proceeds of SGD 8,000,000 (approximately net proceeds of SGD 5,076,000) ("Net IPO Proceeds") from the placement of new shares pursuant to the IPO on 20 November 2023.

 

As at the date of this announcement, the status on the use of the Net IPO Proceeds is as follows:

 

Use of net proceeds

Amount in aggregate

 (SGD'000)

Balance as at 20 November 2023

(SGD'000)

Amount utilised from 20 November 2023 to 30 June 2025 (SGD'000)

Balance as at

30 June 2025  (SGD'000)

Expansion of our operations globally, including establishing subsidiaries and offices and enhancing existing office and supporting infrastructure

1,000

1,000

1,000

-

Acquisitions, joint ventures and/or strategic alliances

2,240

2,240

2,240

-

Exploration of the use of AI capabilities in our art outsourcing segment

1,200

1,200

1,200

-

General working capital purposes

636

636

636

-

Total

5,076

5,076

5,076

-

 

11 (b) Use of Placement (as defined in the Placement Circular) proceeds as at date of this announcement.

 

Pursuant to Rule 704(30) of the SGX-ST Listing Manual Section B: Rules of Catalist, the Company received gross proceeds of SGD 27,000,000 (approximately net proceeds of SGD 26,500,000) ("Net July Placement Proceeds") from the placement of new shares pursuant to the Placement Circular on 8 July 2024. As at the date of this announcement, the status on the use of the Net July Placement Proceeds is as follows:

Use of net proceeds

Amount in aggregate

(SGD'000)

Amount utilised from 08 July 2024 to 30 June 2025 (SGD'000)

Balance as at

30 June 2025  (SGD'000)

Corporate actions such as secondary or dual listings of the Company, potential fundraising exercises, pursuing strategic acquisitions, alliances and joint ventures to grow the Group's market share and broaden the Group's customer base

17,200

17,200

-

Enhancement of the Group's current operational capabilities, which include continuous exploration of the use of AI capabilities

4,000

335

3,665

Expansion and improvements to the Group's regional offices and supporting infrastructure as the Group continues to increase its market presence globally

2,700

282

2,418

Professional and other related fees to be incurred in relation to potential corporate exercises such as fundraising exercises, listings, strategic acquisitions, alliances and joint ventures

1,300

1,300

-

General working capital requirements of the Group

1,300

611

689

Total

26,500

19,728

6,772

 

11 (c) Use of Placing (as defined in the AIM Admission Document) proceeds as at date of this announcement.

 

Pursuant to Rule 704(30) of the SGX-ST Listing Manual Section B: Rules of Catalist, the Company received gross proceeds of SGD 13,500,000(approximately £7.9 million)(approximately net proceeds of SGD 10,149,000) ("Net AIM Listing Proceeds") from the placement of new shares pursuant to the placement on 14 November 2024.

 

As at the date of this announcement, the status on the use of the Net AIM Listing Proceeds is as follows:

 

Use of net proceeds

Amount in aggregate

(SGD'000)

Amount utilised from 14 November 2024 to 30 Jun 2025 (SGD'000)

Balance as at

30 June 2025  (SGD'000)

To continue actively pursuing strategic acquisitions, alliances and joint ventures in Asia and Europe to grow the Group's market share and increase operational capacity

9,537

-

9,537

To establish a stronger presence and broaden the Group's customer base in the North American and European markets, including (i) increasing the Group's marketing and business development efforts; (ii) establishing a UK-based regional office; and (iii) pursuing acquisitions of smaller studios in this region

306

-

306

Enhancement of the Group's current operational capabilities, which include continuous development and improvement of the Group's AI capabilities

306

-

306

Total

10,149

-

10,149

 

12  Confirmation that the issuer has procured undertakings from all its directors and executive officers (in the format set out in Appendix 7H) under Rule 720(1).

 

The Company confirms that it has procured undertakings from all its directors and executive officers in the format as set out in Appendix 7H in accordance with Rule 720(1) of the Catalist Rules.

 

13  In the review of performance, the factors leading to any material changes in contributions to turnover and earnings by the operating segments.

 

Please refer to item F.3

 

14  Disclosures on Incorporation of Entities, acquisition and Realisation of Shares pursuant to Catalist Rule 706A.

Acquisition of 100% of the Issued and Paid-Up Share Capital of Mineloader

 

Purchase Consideration

On 1 April 2025, the Company acquired 100% of the issued share capital in Mineloader. The aggregate purchase consideration totals US$19.8 million which comprised the following:
• Initial cash payment: 90% (US$18.1 million) settled on 1 April 2025
• Balance purchase price: 10% (US$ 1.7 million) payable on 31 March 2030 subject to the right of the Company's wholly owned subsidiary, Shanghai Winking Entertainment Ltd, to deduct monies payable from the balance purchase price in the event Mineloader suffers losses, penalties or liabilities, as prescribed under the terms of the Equity Purchase Agreements entered into on 17 January 2025.

 

For more information, please refer to the Company's announcements dated 17 January 2025 and 2 April 2025.

 

Goodwill Recognition
Provisional goodwill recognised amounts to US$7.93 million. This represents the excess of the total acquisition consideration over the fair value of net identifiable assets acquired as of the acquisition date of 1 April 2025. The

 

14  Disclosures on Incorporation of Entities, acquisition and Realisation of Shares pursuant to Catalist Rule 706A.

 

Purchase consideration

USD'$000

Initial payment

18,108

Deferred payment

1,694

Total consideration

19,802

 

 

Assets and liabilities recognised as a result of the acquisition

 

 

Fair Value

 

USD'$000



Cash and cash equivalents

 4,949

Trade and other receivables

 1,653

Contract assets

 290

Property, plant and equipment

 367

Right-of-use assets

 1,005

Intangible assets

9

Other non-current assets 

 146

Trade and other payables

(669)

Contract liabilities

(23)

Lease liabilities

(1,005)

Deferred income tax liabilities

(1,717)

Net identifiable assets acquired

 5,005



Add: Intangible assets - customer relationships

 6,867

Add: Goodwill

 7,930

Total consideration

19,802

 

G. Other information

Alternative Performance Measures ("APMs")

The Group reports on a number of APMs to showcase the financial performance of the Group, which are not standard accounting measures defined by the International Financial Reporting Standards (IFRS). The Directors believe these measures provide valuable additional information for users of financial information to understand the fundamental transactional performance of the Group. In particular, APMs are used to provide a clearer understanding to the users of the accounts of the Group's underlying profitability over a period of time.

Adjusted EBITDA

EBITDA includes operating profit as reported in the Consolidated Statement of Comprehensive Income, adjusted for amortisation and impairment of intangible assets, depreciation, and net interest. For Adjusted EBITDA, the adjustments for the six-month period ended 30 June 2025 and 30 June 2024 may include the Group's dual-listing London Stock Exchange ("LSE") ("LSE Dual Listing Expenses"), share-based compensation expenses, foreign exchange gains, costs of acquisition and integration, and private placement related expenses (S$27 million)  ("Private Placement Related Expenses") as shown in the table below:



1H2025


1H2024

Earnings before interest and taxation ("EBIT")


685


906

 

Adjusted Net Profit

The adjusted net profit is calculated by taking the net profit and adjusting it for certain expenses to provide a clearer picture of the Group's underlying financial performance. Key adjustments for the six-month period ended 30 June 2025 and 30 June 2024 were LSE dual listing expenses, share-based compensation expenses, costs of acquisition and integration, private placement-related expenses, foreign exchange gains, and amortisation of acquisition-related intangible assets.

 

Group

 

For the avoidance of doubt, both the Adjusted EBITDA and adjusted net profit in 1H2025 include the AIM ongoing listing Expenses of US$0.3 million, which were not incurred in 1H2024.

 

Strong Focus and Niche

The Group also has an established niche in games with online connectivity, which accounted for 82.8% of the Group's manpower usage, based on the total number of man days involved in games with online connectivity charged to customers divided by total number of days charged to customers for 1H2025.

 

According to the data for the 1H2025, the proportion of man days used by mobile games and console & PC games within the Group is 42.3% and 51.8%, respectively. This is calculated based on the total number of man days involved in mobile games or console & PC games divided by the total number of days charged to clients. For cross-platform projects, the total number of man days for the project is evenly split between mobile games and console & PC games.

 

BY ORDER OF THE BOARD

 

MR. JOHNNY JAN

Executive Director and Chief Executive Officer (Founder)

13 August 2025

 

Confirmation by the Board pursuant to Rule 705(5) of the Listing Manual

 

On behalf of the Board of Directors of the Company, we the undersigned, hereby confirm to the best of our knowledge that nothing has come to our attention of the Board of Directors of the Company which may render the unaudited condensed consolidated interim financial statements of the Company and the Group for the six-month period ended 30 June 2025 to be false or misleading in any material aspect.

 

On behalf of the Board

 

 

 

 

____________________________                           ____________________________

 

 

MR. JOHNNY JAN

MR. Lim Heng Choon

Executive Director and Chief Executive Officer(Founder)

Independent and Non-Executive Chairman

13 August 2025                                                                            13 August 2025  

 



[1] Segment assets does not include deferred income tax asset.

[2] Segment liabilities does not include deferred income tax liabilities.

[3] Segment assets does not include deferred income tax asset.

[4] Segment liabilities does not include deferred income tax liabilities.

[5] Hong Kong here refers to Hong Kong Special Administrative Region.

6 Taiwan here refers to the Taiwan region.

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